Eye Tracking and Display Prototyping
The work below seeks to improve natural interaction with and usability of XR interfaces, with a focus on gaze based control, eye tracking algorithms, and display prototyping.
Liu, C., Orlosky, J., & Plopski, A. (2020, October). Eye Gaze-based Object Rotation for Head-mounted Displays. In Symposium on Spatial User Interaction (pp. 1-9).
Liu, C., Plopski, A., & Orlosky, J. (2020). OrthoGaze: Gaze-based Three-dimensional Object Manipulation using Orthogonal Planes. Computers & Graphics.
Sakamoto, K., Shirai, S., Orlosky, J., Nagataki, H., Takemura, N., Alizadeh, M., & Ueda, M. (2020, March). Exploring Pupillometry as a Method to Evaluate Reading Comprehension in VR-based Educational Comics. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 422-426). IEEE.
Liu, C., Plopski, A., Kiyokawa, K., Ratsamee, P., & Orlosky, J. (2018, October). IntelliPupil: Pupillometric light modulation for optical see-through head-mounted displays. In 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 98-104). IEEE.
Orlosky, J., Huynh, B., & Hollerer, T. (2019, December). Using eye tracked virtual reality to classify understanding of vocabulary in recall tasks. In 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) (pp. 66-667). IEEE Computer Society.
Plopski, A., Orlosky, J., Itoh, Y., Nitschke, C., Kiyokawa, K., & Klinker, G. (2016, September). Automated spatial calibration of HMD systems with unconstrained eye-cameras. In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 94-99). IEEE.
Orlosky, J., Wu, Q., Kiyokawa, K., Takemura, H., & Nitschke, C. (2014, October). Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays. In Proceedings of the 2nd ACM symposium on Spatial user interaction (pp. 54-61). ACM.
Orlosky, J., Toyama, T., Kiyokawa, K., Sonntag, D. (2015, October). ModulAR: Eye-controlled Vision Augmentations for Head Mounted Displays. In Visualization and Computer Graphics, IEEE Transactions on (Proc. ISMAR) Vol. 21 (11). (pp. 1259-1268.) IEEE.